Myth: The Fallen Lords (1997) - MobyGames (2024)

Myth: The Fallen Lords (1997) - MobyGames (1)

Myth: The Fallen Lords (1997) - MobyGames (2)

aka: Myth: Kreuzzug ins Ungewisse, Myth: Les seigneurs damnés, Myth: Upadli Wladcy

Moby ID: 113

  • Overview
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Released
1997 on Windows
Credits
31 people
Releases by Date (by platform)
  • 1997 (Windows)
  • 1997 (Macintosh)
Publishers
  • Eidos Interactive Limited
  • Bungie Software Products Corporation
Developers
  • Bungie Software Products Corporation
Moby Score

8.0

#2,466 of 25.3K
Critics
86% (27)
Players
(48)
Review Ranking
  • #32 on Macintosh
  • #1,181 on Windows
Collected By
112 players
Genre
Strategy / tactics
Perspective
Diagonal-down
Visual
Free camera
Pacing
Real-time
Interface
Multiple units/characters control
Point and select
Setting
Fantasy

Windows Specs

ESRB Rating
Mature
Business Model
Commercial
Media Type
CD-ROM
Input Devices Supported/Optional
Keyboard, Mouse
Multiplayer Options
Internet, LAN, Modem
Number of Offline Players
1 Player
Number of Online Players
2-16 Players
[ view all 23 specs ]
Official Site
Visit

Included in

  • Myth: Antologia (2006)
  • Myth: The Total Codex (1999)

Description official descriptions

Myth: The Fallen Lords is a Real Time Strategy game which pits the evil Fallen Lords vs humanity.

You must take control of archers, explosive-throwing dwarves, dependable infantry, and others to stop the horde of undead and evil from overrunning the last vestiges of good in the world. Battle plague-ridden corpses who detonate themselves in ground-shaking explosions, throngs of axe-wielding zombies, floating spectors who hurl poisoned spears at you, and quick-moving magical creatures armed with sharp blades. Live long enough and you will face the most powerful of the Fallen Lords.

Take control of the high ground and your ranged attackers will be able to shoot farther distances, but the enemy can take advantage of the same situation. Sometimes it may be to your advantage to let the forces of evil thin their ranks for you...

Go online and play vs other humans, using either side you wish, in many modes of play, including a game of capture the flag, but with a ball instead.

Spellings

  • 神话2:堕落之神 - Chinese spelling (Simplified)

Groups +

  • Fantasy creatures: Dwarves
  • Gameplay feature: Recordable replays
  • Myth series

Screenshots

Promos

Videos

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Credits (Windows version)

31 People · View all

Lead Design
  • Jason Jones
Lead Programming
  • Jason Jones
  • Ryan Martell
  • Jason Regier
  • Alex Rosenberg
Programming
  • James Osborne
  • Alain Roy
Level / Scenario Design
  • Jay Barry
  • Mark Bernal
  • Jason Jones
  • Ryan Martell
  • Robert McLees
  • Frank Pusateri
  • Jason Regier
Graphics / Artwork
  • Mark Bernal
  • Marcus Lehto
  • Gary McCluskey
  • Robert McLees
  • Frank Pusateri
  • Juan Ramirez
Music
  • Paul Heitsch
  • Martin O'Donnell
  • Michael Salvatori
Sound
  • Paul Heitsch
  • Martin O'Donnell
[ full credits ]

Reviews

Critics

Average score: 86% (based on 27 ratings)

Players

Average score: 3.7 out of 5 (based on 48 ratings with 4 reviews)

Epic Fantasy Warfare

The Good
Wow, what an awesome way to tell a story. I never imagined that a real-time strategy game could be so involving or have so much depth. Myth is a real-time strategy game where you control fantasy troops against an overwhelming undead army.

Among the unit types available are archers, dwarven grenadiers, armored warriors, and unarmored berserkers. You'll fight against hordes of undead zombies, skeletons, and worse. The Myth engine takes terrain into effect so archers positioned in the hills have a significant advantage. Also weather affects battles as well. Wind interferes with arrows and rain douses fire attacks.

Myth is not forgiving when it comes to strategy. Formations are very important as are basic tactics such as drawing out the enemy and leading them into an ambush. A tutorial will help you get started but I recommend replaying the early levels until you have a feel for the game. Be warned, it starts off hard and only gets harder. Some levels are near impossible. Luckily Myth has several different difficulty levels.

Graphically Myth looks good. You have control over the 3D camera and you can zoom in and out. Characters looked pretty good (and died graphically), but terrain could have looked better. Myth sounds even better. Dwarves complain about being ordered about and the undead moan. Ambient sounds and weapons sound great too.

Mission briefings are delivered by one of the finest voice acting efforts I've heard. And the look of the mission briefings showing personal journals and movements on the map are terrific.

Finally, to some extent, it pays to keep your forces alive. As they make more kills and survive more missions the warriors become more proficient, archers hit more often, swordfighters do more damage, etc.

The Bad
While it pays to keep your forces alive from mission to mission, in some missions you start with raw recruits so there isn't a feeling of completing the game with the original troops and you end up losing highly experienced warriors.

I mentioned that this game was hard and it really is. Some levels seemed to be more puzzle oriented than combat. This wouldn't be terrible, but it's nice to have several options in beating a level.

Finally, the camera scheme and controls are a little hard to get used to. I had trouble selecting individual units and long-range pathfinding was poor.

The Bottom Line
This is a really great game for people who like real-time strategy without resource management. You are given enough troops to complete a mission and it's up to you to use them to their fullest potential. Myth can be both exceedingly difficult and exceedingly rewarding.

Windows · by Terrence Bosky (5397) · 2002

Too many gameplay issues to be enjoyable.

The Good
Myth is a new spin on real-time fantasy tactical games. Your army fights the undead on the hills, valleys, and plains of the land, and have archers, knights, bombers, vikings, and other troops in your army. There are 20 missions of varying difficulty, some with twists to perform, like "laying a landmine trap" with bombs placed on the ground, or keeping a knight around home base to look for undead warriors sneaking up from behind.

So what's the spin? The spin is that all this happens on a 3D landscape. You can rotate the map and zoom in and out, in realtime, during the battle.

There are nicely animated cutscenes (animated, not rendered for a change). There is also a good online tutorial on learning the controls of the game.

Finally, the ability to record games, both standalone and networked, leads to some really satisfying replays, as you can adjust the distance and rotation of the landscape during the replay. (Networked game recordings even include the text messages sent from one player to the other.)

The Bad
There are, I'm sad to say, numerous problems with Myth:

Myth was designed by a company that cut its teeth on the Macintosh. As such, Myth was designed with a single-button mouse in mind, and that leads to some annoying control issues. Band selection vs. single selection, the absence of the industry-standard "right-click menu" for actions, and other annoying problems really detract from the game. (Disclaimer: The sequel, Myth II, solves some of the control issues.)

You can't save your game in the middle of a battle. Since some battles require 10 minutes of preperation and can last 15-25 minutes each, this can get really frustrating when you make a stupid mistake and have to go through the entire 10-minute preperation again.

While each mission has an objective listed at the beginning of the game, it is not always clear what needs to be done. Or, more specifically, when you fail a mission, it's not clear why! Again, very frustrating on longer missions.

Finally, the first two or three missions are the only "easy" ones. After that, the games gets uber-freaky difficult to play.

The Bottom Line
Since the sequel corrects many of the problems in Myth, I'd go for the sequel.

Windows · by Trixter (8952) · 1999

An interesting new look at real-time strategy (RTS).

The Good
When I first installed and loaded up Myth, I expected the usual RTS fare with better graphics. I got quite a bit more. Myth brings the scale down a bit by taking the rescource management out of the game. This forces you to take better care of your units, because once their gone, you can't get them back. This means that you can't make a ton of cheap units and send them en masse at the enemy. Attrition has to be taken into account. The majority of strategies that I had been using for other RTS games, just did not apply.
I enjoyed having to come up with new strategies to take advantage of terrain, troop compostition (both friendlies and enemies), and even formations. Planning becomes a very important part of the game.
On the control side, getting accustomed to the camera took a little bit, but its fairly intuitive. The formation buttons also took a while to get memorized. Other than those, and two or three other buttons, the control is pretty much taken care of with the mouse. An in game tutorial also lets you get familiarized with the controls, but is rather short.
The graphics and sound were wonderful. I had a few minor graphics glitches, but a few tweaks to my video card and they went away. And there's just something about hearing the dying(?) screams of the undead rather fun.

The Bad
Like I mentioned above, the controls took some time to get down, and the tutorial, while good, only lasted a short time. There is also no use for a second mouse button, that would have made a few things a little more useful. And while there is the capability to set up groups of units, you have to hit a two button combination to get them back.

The Bottom Line
I liked this game, I actually had to plan strategies to meet the enemy and survive. Other thaan a few control issues, Myth is an enjoyable experience.

Windows · by Narf! (132) · 2000

[ View all 4 player reviews ]

Discussion

Subject By Date
For Sale - Unopened New Product Dan Brown Nov 28, 2007

Trivia

1001 Video Games

Myth: The Fallen Lords appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Animation

The cinematic cutscenes were animated by hand in a professional animation house in Canada.

Development

The game was known in-house as "The Big Bloody Wargame".

German version

Mission 18 is absent in the German version.

Soundtrack

As soon as the game went by, Myth: The Fallen Lords has gotten its soundtrack released in 1997. No matter it has 19 audio-tracks, its music lasts less than 30 mins.

Tracklist:1. Prologue- Crow's Bridge- A Traitor's Grave- The Siege of Madrigal- Homecoming- The Fallen Lords- The Barrier- The Five Champions- Out of the Barrier- The Watcher- Seven Gates- Hearts of the Stone- Pools of Iron- Smiths of Muirthemne- Forest Heart- River of Blood- Sons of Myrgard- The Last Battle- Epilogue

Awards

  • Computer Gaming World
    • March 1998 (Issue #164) – Strategy Game of the Year
    • December 1999 (Issue #185) - Introduced into the Hall of Fame
  • PC Gamer
    • April 2000 - #49 in the "All-Time Top 50 Games" poll

Information also contributed byAdam Baratz,Kasey Chang,MAT,PCGamer77 andRantanplan

Analytics

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Related Games

Myth II: Soulblighter
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Identifiers +

  • MobyGames ID: 113
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Contributors to this Entry

Game added by Trixter.

Macintosh added by Terok Nor.

Additional contributors: Dr. Elementary, Terrence Bosky, Naglfar, Sciere, UV, CaesarZX, Patrick Bregger, FatherJack.

Game added May 11, 1999. Last modified October 12, 2024.

Myth: The Fallen Lords (1997) - MobyGames (2024)

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